Privacy Policy

Last updated: September 8, 2026.

League Aura is currently a private prototype. This policy describes the data used by the desktop client and hosted scouting service.

Data we process

Private alpha requests

If you request alpha access, we store your name or nickname, email, optional role and testing notes, confirmation that you use Windows and agree to contact, submission date, and review status. We use these details to review your request and contact you about testing. Your request is stored on our hosting provider, Railway, and is available to the project operator through a password-protected review page. It is not a public profile or an app account.

Requests are retained while the private testing program is active, unless you ask the project operator to delete yours. We do not add you to a marketing mailing list or send an automatic invitation when you submit.

Optional AI coaching reviews

When you choose Analyze highlight or Analyze remaining highlights, the desktop app sends sampled frames from each selected kill, death, or assist recording, plus saved champion rosters, nearby event timestamps, and any context you choose to add, to our Railway server and Anthropic (Claude). Frames may include visible player names and in-game chat. Audio and the full video file are not uploaded. The server does not save these frames in its coaching cache; it stores generated reports under an account-specific cache key to avoid repeated generation. Anthropic processes submitted content under its API data policies. The app saves each lesson and your Helpful, Inaccurate, or Not useful feedback locally.

Earlier client versions can send event summaries for reflection questions without video frames. AI coaching may be incorrect; sampled frames can miss action between images. Account credentials and local file paths are not included in the model request.

What we do not request

We do not request or store Riot account passwords. The desktop client does not send League Client authentication credentials to the hosted server.

Purpose

Data is used only to provide the companion's scouting, matchup, and related testing features, operate the service, cache repeated public-data requests, and diagnose failures.

Retention

Historical scouting summaries may be cached to reduce Riot API usage and improve load time. Prototype server logs and cache entries may be deleted or reset at any time during testing.

Sharing and sale

We do not sell personal information or player data. Riot data is retrieved from Riot's developer APIs and is not offered as a standalone data-broker service.

Contact

For privacy questions, contact the project operator.